Army of two is a game that was given very low scores from almost every magazine and site but when you get right down to it, playing with a friend is really fun despite the movement issues. However, if your friends will not play this game with you (such as mine) how can you expect to find anyone to play with when no one else got the game? The main focus of the game is meant to be playing online either in co-op or versus mode. If anyone can get online and find one game of versus, they are incredibly lucky. No one is ever on this game, not to mention if anyone paid for the DLC and is online to play that. Games such as Army of Two are completely ruined by the lack of people online. This is not the only case. As well as the orange box sold it is now a game overlooked by many because they have already beaten portal and half life. Others have moved on but what about the people that still want to play team fortress 2? They are left in the cold because others have moved on. Why should the ones that bought a sub-par game or got it late suffer? Online gaming is great, but how long before you try to get on left 4 dead and have to play with bots who can't tell left from right not to mention talk to you.
Thursday, March 26, 2009
The problem with online play...
Online play is great. If you are sitting at home alone in the middle of a blizzard, you can still meet your friends online and play halo or gears of war with them at any time of day or night. Finding peoeple to play with on other games however...might be more difficult. Wich brings up the question, do the scores given by critics affect the number of people who get the game and completely ruin the online experience for others, and is it really worth it to get a game that is more than a year old.
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