Wednesday, March 18, 2009
The Abuse of DLC
RE5 has created much controversy from the assumption of racism to unfair price gouging but why this game? why has this never been brought up before? With the recent outcry of hatred towards the impeding RE5 DLC which adds multiplayer to the game which hasn't even been out for a month, I started to wonder if any other developer has been holding out on us. The first blatent case of (attempted) misuse was whem EA and DICE announced the use of microsoft points to purchase multiplayer weapons in Battlefield:Bad Company. This, of course, was nitched due to the outcry from the community and the impending boycott of the game but now with RE5 making the whole multiplayer experience downloadable, the issue arises and along with it so do questions. Like whether or not other developers have disguised DLC as something they should have included in the game but just neglected to in order to gain more money. Gears of war 2 was released and with a new copy came the flashback map pack which seemed to bother people enough that used copy gamers would have to buy it off of marketplace but I have never once heard any outcry or talk in general about the combustible map pack. This map pack was released barely over a month after the retail game launched and many opted for the download and with it new achievement points. Was this just a matter of timing, achievement points, or just making a few extra bucks? It seems like with the timing the maps should have been done before the game was released. Now with 1250 gamerscore under its belt, Epic games is releasing another map pack, again including achievement points with the pack. The snowblind map pack as it's being called seems like it should have been the first DLC for the game as it seems more random and less in theme with the rest of the maps on gears of war 2, yet there is no fight against this and for the limited edition holders of the game $90 will be spent to get on a game with mediocre servers. This is only the begining, the game hasn't even been out a year and the DLC is already pouring in but unlike (the DLC in) Rock Band, downloading these maps is almost necessary to keep up with the gears community. The only reason this is such an issue in my mind is there are many more issues to be worked on than new maps such as an ending that doesn't suck and servers and matchmaking that works. No, I'm not calling Gears of War 2 a bad game, in fact I believe it to be incredibly fun but DLC should not be a focus at all at this point in the games career. Another Q4 2008 game releasing tons of DLC is Fallout 3. This game definetly delivers enough gameplay from the retail and seems like the DLC so far is just adding to the experience but is not neccessary. However the Pitt and Operation Anchorage seem very short in comparison to Broken Steel which is the last of the new missions to be downloaded sometime next month. Is selling these two seperately really necessary? or is it another case of hidden profit by a company. Bungie is also following suite in this divide and conquer tactic towards DLC. Yes the limited edition of Halo wars got the Mythic Map pack first, but that's understandable and a good marketing strategy. What really seems to be the profit margin is splitting up the mythic map pack into two seperate downloads. I don't care if it's 6 maps, release it all at the same time, or at least charge less for the individual downloads, DLC started out as a way to expand the game experience but it is quickly becoming a way for companies to earn extra profit. All this DLC is making me wonder how long until updates become something to buy?
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